Design

Slot & Item

We designed “Slot & Item” mechanics.

The “Slot” is HUD button pressed by user on the right bottomer cornor. The “Item” is any action can be performed by player, such a Weapon, Skill, BUFF.

Let us think about Gun. “Slot” is same like Armo, “Item” is same like Bullet. If user press a “Slot” which filled by “Item”, then the “Item” whill be shoot out from the “Slot”.

The shooting result is determined by the “Item” type. For example, if the “Item” is a Skill, then the player will perform the special Skill operation.

“Slot” can be upgraded, then the shooting count will be changed.

There are three type of shooting count, empty, limited and unlimited.

where “Item” come from? “Item” will drop when player killed a enemy. Different enemy drops different “Item”. Where “Slot” come from? “Slot” can be brought in the game shop.

So, why we design “Slot & Item”? We think this design will give players more policies to configure their equipment.